Guides
Field reference ยท 3 sports
Paragliding Knowledge Base
Aerodynamics, weather theory, forecast reading, active flying, launch & landing fundamentals.
๐ Aerodynamics & Forces
The Four Forces
- Lift โ generated by air deflected over the curved upper surface of the wing creating low-pressure above.
- Drag โ air resistance opposing forward movement. Parasite drag (lines, harness, pilot) + induced drag (byproduct of lift).
- Weight (Gravity) โ acts straight down through center of mass. Constant force.
- Thrust โ paragliders have none. Altitude (potential energy) is traded for speed (kinetic energy). A glider must always descend relative to its surrounding air.
Angle of Attack (AoA)
- AoA = angle between the wing's chord line and the relative airflow (relative wind).
- Increasing AoA (more brake) โ more lift AND more drag, up to a critical point.
- Beyond the critical AoA โ airflow separates from the upper surface โ stall. Lift drops instantly, wing collapses behind you.
- At trim (hands up) the wing is at its design AoA for best efficiency.
- Speed bar / accelerator decreases AoA โ faster flight, lower lift, lower drag.
- Stall speed is NOT fixed โ it changes with wing loading, moisture, altitude, bank angle, and G-loading.
Glide Ratio & Polar Curve
- Glide ratio = horizontal distance รท vertical distance. A 9:1 wing travels 9m forward for every 1m it descends in still air.
- Best glide is at trim speed (hands up). Adding brake reduces glide. Adding speed bar eventually reduces glide too.
- Min sink = slowest descent rate (~1.0โ1.2 m/s for modern wings). Slower than trim. Useful for thermaling, NOT for penetrating.
- The polar curve plots airspeed (x) vs. sink rate (y). The tangent line from the origin to the curve gives best-glide speed.
- Speed-to-fly theory: in headwind, fly faster (shift origin right). In tailwind, fly slower. In sink, fly faster. In lift, slow down.
Airspeed vs. Groundspeed
- Airspeed = speed of wing through the air mass. Determines flight characteristics (stall, lift, control).
- Groundspeed = airspeed ยฑ wind component. What you see relative to the terrain.
- Headwind: ground speed = airspeed โ wind โ reduced glide ratio over ground.
- Tailwind: ground speed = airspeed + wind โ improved glide ratio over ground.
- Your wing does NOT know groundspeed. It only feels airspeed. A wing at trim in 30 km/h wind feels exactly the same as in zero wind.
- In a tailwind, do NOT add brake to "slow down." You will only increase AoA toward stall while groundspeed causes the optical illusion of being fast.
Wing Loading
- Wing loading = total all-up weight รท projected wing area (kg/mยฒ).
- Higher loading โ faster trim speed, higher stall speed, better penetration, sharper handling, less susceptible to collapses in turbulence, but more dynamic when collapses DO happen.
- Lower loading โ slower flight, lower stall speed, easier handling, but more vulnerable to collapses and more affected by turbulence.
- Always fly within the manufacturer's certified weight range for your wing size.
๐ Weather Theory
Atmospheric Stability
- Stable atmosphere: displaced air parcel cools faster than its surroundings โ sinks back down. Smooth, layered air. Inversions. Haze.
- Unstable atmosphere: displaced air parcel stays warmer than surroundings โ keeps rising. Cumulus clouds, thermals, turbulence.
- Conditionally unstable: stable for dry air, but unstable once moisture condenses (releases latent heat). Most common real-world state.
- Environmental lapse rate (ELR): actual temp decrease with altitude. Standard = ~6.5ยฐC/1000m. Compare to DALR (9.8ยฐC/km) and SALR (~5ยฐC/km).
- If ELR > DALR โ absolutely unstable. If ELR < SALR โ absolutely stable.
Pressure Systems
- High pressure = descending air, clockwise rotation (NH). Generally stable, sunny, inversions.
- Low pressure = ascending air, counter-clockwise rotation (NH). Unstable, clouds, precipitation.
- Isobars close together = steep pressure gradient = strong wind. Spaced apart = light wind.
- Wind flows roughly along isobars (geostrophic balance) but surface friction turns it ~15โ30ยฐ toward low pressure.
- Standard pressure = 1013.25 hPa / 29.92 inHg.
Fronts
- Cold front: cold air undercuts warm air. Steep boundary. Short, intense weather. Rapid clearing. Strong wind shifts.
- Warm front: warm air overrides cold air. Gradual slope. Prolonged cloud cover, steady precipitation, fog.
- Stationary front: neither advancing. Persistent cloud/rain along boundary.
- Occluded front: cold front catches warm front. Complex โ usually means deteriorating conditions.
- Pre-frontal conditions can be excellent for flying (strong thermals, wind acceleration). Post-frontal cold air can produce epic days with clear skies.
Inversions
- A layer where temperature INCREASES with altitude instead of decreasing. Acts as a "lid" on convection.
- Common types: radiation inversion (overnight surface cooling), subsidence inversion (from high-pressure descent).
- Thermals punch through weak inversions. Strong inversions cap cloudbase and trap haze/smoke below.
- When you see a flat, uniform haze layer โ that's an inversion. Thermal tops will be right at that layer.
Adiabatic Processes
- DALR (Dry Adiabatic Lapse Rate): 9.8ยฐC per 1000m (~3ยฐC/1000ft). Rate at which unsaturated air cools when rising.
- SALR (Saturated): ~5โ6ยฐC/1000m. Slower cooling because condensation releases latent heat.
- Dew point: temp at which air becomes saturated. Spread between temp & dew point narrows ~2.5ยฐC/1000ft โ gives cloudbase estimate.
- Cloudbase estimate: (Surface temp โ Dew point) รท 2.5 ร 1000 = cloudbase AGL in ft. Or ร 400 for meters.
๐ Reading Forecasts
Key Metrics to Look For
- Surface wind โ direction & speed at your launch/landing elevation. Cross-reference multiple models.
- Winds aloft โ wind speed and direction at 3k, 6k, 9k, 12k ft. Strong winds aloft may cascade down. Shear between layers = turbulence.
- Thermal trigger temp โ the surface temp at which thermals will start. Compare against the hourly forecast to estimate thermal onset.
- Cloudbase / Condensation level โ use dew point spread. Low cloudbase = limited thermal height.
- CAPE (Convective Available Potential Energy) โ higher CAPE = stronger thermals. >1000 J/kg โ risk of overdevelopment/thunderstorms.
- CIN (Convective Inhibition) โ energy needed to break through inversions. High CIN = thermals may not trigger.
- LCL (Lifted Condensation Level) โ altitude at which air becomes saturated โ cloudbase.
- Skew-T diagram โ the gold standard. Shows temp and dew point vs. altitude. Steep ELR = unstable. Inversions visible as temp kinks. Moisture visible from temp/dew point gap.
Forecast Tools & Sources
- Skew-T / Soundings: weather.uwyo.edu, RASP, XCSkies. Read ELR slope, inversions, moisture layers.
- Wind data: Windgram (RASP), Windy.com, XCSkies, NOAA winds aloft text products (winds aloft by station).
- Surface weather: weather.gov (METAR/TAF), weatherunderground.com (personal stations), Holfuy / Tempest / iMeteos (on-site).
- Thermal prediction: RASP (blipmap), XCSkies, paraglidable.com โ show thermal height, strength, cloud cover.
- Satellite/radar: goes2.com (visible + IR satellite), radar.weather.gov, Windy radar layer.
- Key: cross-reference multiple sources. No single model is always right. Trust on-site observations above all.
Interpreting Soundings (Skew-T)
- Temp line (right) far from dew point (left) = dry air. Close together = clouds/moisture at that level.
- ELR steeper than DALR (9.8ยฐC/km guideline on chart) at a layer = unstable at that layer.
- Inversions: temp line bends right (warming with altitude). Thermals stop there unless very strong.
- Wind barbs on right side show direction + speed at each altitude. Look for shear (rapid direction change).
- Surface temp vs. trigger temp: if forecast max exceeds trigger temp, thermals will fire. If not, likely a glass-off day.
The Morning Checklist
- 1) Synoptic overview โ fronts? Pressure systems? Jet stream position?
- 2) Surface wind forecast through the day (pick launch/landing windows).
- 3) Winds aloft โ shear layers? Valley vs. ridge wind direction?
- 4) Thermal prediction โ trigger time? Expected strength? Overdevelopment risk?
- 5) Cloudbase / ceilings. Airspace considerations at predicted cloudbase.
- 6) Satellite loop โ what is actually happening vs. what models predicted?
โ๏ธ Weather โ In the Air
Cloud Reading
- Cu (cumulus): healthy convection markers. Small, flat-based, white = ideal. Dark flat base = strong thermal beneath.
- Growing / towering Cu: convection intensifying. If taller than wide โ may develop into Cb.
- Wispy / ragged Cu: dying thermals. Indicates cycle is ending in that area.
- Cloud streets: aligned Cu in rows parallel to wind. Fly along the street for continuous lift between clouds.
- Lenticulars: smooth lens clouds = mountain wave. Very strong winds aloft. Generally avoid unless experienced in wave.
- Cirrus increasing / thickening: front approaching. 12โ24 hrs out.
- Cumulus spreading into overcast: overdevelopment. Thermal quality deteriorates. Get down if anvils appear.
What to Monitor In-Flight
- Wind speed & direction changes โ compare different altitudes. Sudden direction shift = convergence or front passage.
- Thermal strength & regularity โ weakening thermals late day = landing window approaching.
- Cloud development pace โ Cu cycling faster = day is over-developing. Watch for early Cb growth.
- Visibility / haze line โ haze trapped under inversion tells you stability is increasing below.
- Ground indicators โ smoke, dust, flags, water surface ripple. Check wind direction at landing field.
- Other pilots' height โ collective intel on thermal strength & position.
Thermal Indicators on the Ground
- Dark / dry fields (parking lots, plowed earth, rock faces) = heat sources.
- Green fields, water, forest = cool, often produce sink.
- Boundaries between hot & cool surfaces are prime trigger zones.
- Birds circling = thermal. Dust devils = strong thermal releasing.
- Smoke lean / wind streamers = wind direction and turbulence intensity.
Dangerous Conditions to Recognize
- Gust front: sudden strong wind shift ahead of an approaching storm. Can arrive 20+ km ahead of visible rain.
- Overdevelopment: Cu growing unchecked โ Cb. Once anvils spread, violent downdrafts, hail, lightning possible.
- Valley winds overpowering thermals: late afternoon, mountain wind can overwhelm thermal cycles. Rapid conditions change.
- Foehn / Chinook: warm, dry wind descending on lee side of mountains. Extremely turbulent, strong, and can go from calm to 60+ km/h.
- Rotor: turbulent roll behind ridges. Violent sink, deflations, loss of control. Stay on the windward side.
- Cloud suck: strong lift under active Cu. If climbing rapidly and can't escape with full speedbar + ears โ prepare for emergency: big ears + speedbar, B-stall, or spiral. Do NOT enter cloud.
๐จ Wind Systems
Valley Wind Cycles
- Anabatic (upslope): sun heats slopes โ air flows uphill. Starts on sun-facing slopes. Strongest mid-afternoon.
- Katabatic (downslope): slopes cool after shade/sunset โ air flows downhill. Starts in shaded gullies. Strongest near dawn.
- Valley wind: cumulative effect of anabatic on all slopes โ warm air rising โ draws air UP the valley floor during the day.
- Mountain wind: reverse at night โ cool air drains down the valley. Weakens or reverses the valley breeze.
- Transition periods (morning switch, evening switch) can produce unpredictable lulls, direction changes, and turbulence.
Sea Breeze
- Land heats faster than water โ thermal low over land โ onshore wind develops.
- Typically starts late morning, peaks in afternoon, dies at sunset.
- Sea breeze front = convergence zone where sea breeze meets the existing wind. Can produce strong thermals and turbulence along the front.
- Can penetrate 30โ100+ km inland on hot days.
Venturi & Compression
- Air accelerates when forced through a narrow gap (between peaks, along ridges, through passes).
- Expect significantly stronger winds in terrain constrictions even if ambient wind is light.
- Wind accelerates over ridge tops (compression zone). Wind at the top of a ridge can be 2โ3ร stronger than at the base.
Lee-Side Effects
- Rotor: turbulent vortex on the downwind side of any obstacle. Size depends on obstacle + wind speed.
- Lee-side sink: descending air behind ridges. Can exceed your climb rate.
- Mountain wave: smooth, powerful lift extending tens of km downwind. Marked by lenticulars. Altitude gains can be enormous but turbulence in the rotor layer below is extreme.
- Rule of thumb: rotor extends ~10ร the obstacle height downwind. Avoid flying within rotor zones.
๐ฎ Active Flying & Wing Control
Pitch Control
- Wing surges forward (pitch down): apply progressive brake to check it. Don't slam brakes. Match energy.
- Wing falls back (pitch up): release brake, let wing accelerate forward. Feed energy back with hands up.
- In turbulence: anticipate pitch oscillations. Damp early, damp lightly. Over-correction causes PIO (Pilot-Induced Oscillation).
- Always fly with a few cm of brake pressure ("active hands") โ not hands-off, not deep brake. ~10โ15% toggle.
Roll Control
- Roll oscillation (swinging side to side): apply symmetric brake on BOTH sides. Hold until stable. DO NOT alternately correct.
- Weight-shift is the primary roll input. Lean into the direction you want to go. Look where you're going.
- Over-banking in a turn โ apply outside brake and shift weight outside.
Collapses
- Asymmetric collapse: wing folds on one side. Weight-shift toward the OPEN side. Brake on the open side to stay on course. The folded side usually re-inflates on its own. If it doesn't: short, decisive pump on the collapsed side.
- Frontal collapse: leading edge tucks under. Hands up immediately to let the wing reopen. Do NOT brake during a frontal โ you'll deepen the stall.
- Full stall / parachutal: wing is flying but barely. Both brakes too deep. Slowly raise hands symmetrically to restore airspeed.
- After ANY collapse: check heading, check altitude, check traffic. Assess before making further inputs.
- Higher EN-rated wings (D, CEN) require faster, more precise responses. Collapse severity increases with wing loading and turbulence intensity.
Speed System (Speedbar)
- Pushes A-risers forward โ decreases AoA โ increases speed, decreases lift.
- Use for headwind penetration, escaping sink, or gaining speed-to-fly efficiency.
- In turbulence: use speedbar cautiously or not at all. Reduced AoA means frontal collapses are more likely.
- Speedbar + ears = fastest descent without spiraling. Good for getting below cloud suck or escaping lifting air.
Big Ears
- Pull outermost A-lines to fold wingtips in. Sink rate increases to ~3โ4 m/s.
- Fly on speedbar with ears for faster descent (~4โ5 m/s).
- Release ears by short brake pumps on the collapsed tips. Some wings reopen on their own when you let go.
- Maintain directional control with weight-shift while ears are in. No brake input on collapsed tips.
Spiral Dive
- Deep, committed turn with high bank angle + inside brake. Sink rates can exceed 10โ15 m/s.
- To exit: slowly release inside brake, add outside brake if needed, weight-shift to outside.
- Some wings auto-spiral (lock in). Practice at altitude under instruction first.
- G-forces are high. Tunnel vision / G-LOC is real. Know your limits.
B-Stall
- Pull both B-risers down symmetrically โ wing deforms, lift drops, rapid descent.
- Sink rate ~6โ8 m/s. Wing is very stable in B-stall.
- To exit: release B's symmetrically. Wing re-inflates and dives forward. Be ready to manage surge.
- Useful for descending rapidly while staying in roughly one position (less drift than spiral).
๐ Launch
Forward Launch
- Face downhill. Wing laid out in clean "U" or wall behind you.
- A-risers in hands or crooks of elbows. Toggles in hands. Run smoothly, building speed.
- As wing comes overhead: brief look up/back to check lines โ then commit forward. Do NOT slow down to look.
- Best for: light wind, no wind, unfamiliar terrain where you need to see your run-out.
Reverse Launch
- Face the wing, risers crossed. Build a wall, control position, inflate with A-risers.
- Visually inspect: lines clear, no cravats, cells open, wing symmetric.
- Commit to turn and run when you are satisfied the wing is clean overhead.
- Best for: moderate-strong wind. Lets you see the wing fully before committing.
Launch Assessment
- Wind direction: ideally within 30ยฐ of straight up the slope. Cross-wind launches are advanced.
- Wind speed: too little = long run, too much = risk of being lifted before ready.
- Slope gradient: steep = less running but faster events. Shallow = more commit needed.
- Obstacles: rocks, bushes, fences below launch. Know your abort plan.
- If you are not confident in conditions โ do NOT launch. Pack up and wait or walk down.
Pre-Flight Check
- Helmet buckled. Harness leg straps, chest strap, shoulder buckles โ ALL connected. No partial hookup.
- Lines from risers to canopy: clear of tangles, knots, grass. Pull brakes gently to check trailing edge.
- Reserve pin/handle secure. Speed system functional. Radio on.
- Airspace overhead: clear of other pilots.
๐ฏ Landing
Approach Planning
- Set up a landing pattern: downwind leg โ base leg โ final approach (into the wind).
- Always land into the wind. Groundspeed is minimized โ softest touchdown. Wind direction at ground level may differ from aloft.
- Look at wind indicators (flags, smoke, windsock, grass, other pilots' streamers) to confirm ground-level wind.
- Have a primary and secondary landing target. Decide early which you're using.
- Avoid the "S-turn approach" close to the ground โ it's easy to misjudge altitude and stall the wing in a low turn.
Landing Technique
- On final approach: take your feet out of the harness stirrup, stand up in the harness, hands at shoulder height.
- Flare timing is everything. Begin flare ~2m above ground. Progressive symmetric brake to full arm extension below hip.
- Flare too early: wing stalls with altitude remaining โ you drop. Flare too late: fast ground contact.
- In no wind: flare needs to be aggressive and well-timed. You arrive with higher groundspeed.
- In strong wind: less flare needed. Wing may try to lift you back up โ step forward and kill the wing with brakes after touchdown.
Landing Hazards
- Downwind landing: high groundspeed + no flare authority = hard impact. Avoid at almost all costs.
- Lee-side rotor near LZ: if the LZ is behind a tree line, ridge, or building, expect turbulence and sink on approach.
- Gradient wind: wind can be 2ร stronger 20m up than at ground level. Causes sudden sink on approach.
- Other traffic: check for pilots on approach. Right-of-way: lower pilot has priority. Never fly under another pilot.
- Wires / obstacles: scan approach path for power lines, fences, poles. They are nearly invisible from the air.
Top Landing
- Approach from the side or at a 45ยฐ angle. Never fly behind the ridge (rotor zone) to set up.
- Match speed to terrain. Arrive with minimum altitude and minimum groundspeed into the wind.
- Be prepared to abort and fly out if anything feels wrong โ you're very close to the ridge with low altitude, low margin.
- Kill the wing immediately after touchdown to prevent being dragged in gusts.
โ๏ธ Rules of the Air
Right-of-Way Rules
- Ridge soaring: pilot with ridge on their RIGHT has right-of-way. Oncoming pilot turns away from the ridge.
- In thermals: first pilot in the thermal sets the turn direction. All others must turn the same direction.
- Overtaking: the overtaking pilot must keep clear. Pass to the ridge side if soaring.
- Landing: lower pilot has priority. Do not fly under another pilot on approach.
- Head-on: both turn right.
- Launching: launching pilot does NOT have right-of-way. Yield to pilots already in the air.
General Safety
- Maintain visual separation from all other traffic at all times.
- Don't thermal directly below another pilot โ their collapse could fall on you.
- When landing in a designated LZ, join the standard pattern โ don't cut in.
- Ground handling near an active launch: keep your wing deflated when others are launching.
- Right-of-way rules are important, but always look out for pilots who might not know them.
๐ก๏ธ Safety & Decision-Making
Personal Minima
- Set clear go/no-go limits BEFORE you arrive at launch: max wind, max gust factor, min visibility, min cloudbase.
- Your minima should be tighter than what the wing can handle. Expand gradually with proven experience.
- If conditions exceed your minima โ walk down. No flight is worth an accident.
- Fatigue, stress, illness, dehydration, time pressure all lower your effective skill level. Adjust minima accordingly.
The IMSAFE Checklist
- I โ Illness? M โ Medication? S โ Stress? A โ Alcohol / drugs (last 24hrs)?
- F โ Fatigue? E โ Eating / hydration?
- If any answer is concerning โ don't fly, or fly conservatively.
Hazardous Attitudes
- Anti-authority: "Rules don't apply to me."
- Impulsivity: "Do something โ quick!" (without thinking).
- Invulnerability: "It won't happen to me."
- Macho: "I can handle it." (when you can't)
- Resignation: "What's the use?" (giving up on safety measures).
- Recognize these in yourself. Every pilot has them occasionally. The skill is catching them.
Reserve Parachute
- Check reserve handle/pins on every pre-flight.
- Have reserve repacked every 6 months (min annually). Practice handle-location drills in the harness.
- Deploy into clear air, away from the main wing. After deployment, disable the glider by pulling a riser to prevent downplaning.
- Minimum useful deployment altitude: ~100โ150m AGL. Below that, focus on managing the main wing.