Guides

Field reference ยท 3 sports

Paragliding Knowledge Base

Aerodynamics, weather theory, forecast reading, active flying, launch & landing fundamentals.

๐Ÿ“ Aerodynamics & Forces

The Four Forces

  • Lift โ€” generated by air deflected over the curved upper surface of the wing creating low-pressure above.
  • Drag โ€” air resistance opposing forward movement. Parasite drag (lines, harness, pilot) + induced drag (byproduct of lift).
  • Weight (Gravity) โ€” acts straight down through center of mass. Constant force.
  • Thrust โ€” paragliders have none. Altitude (potential energy) is traded for speed (kinetic energy). A glider must always descend relative to its surrounding air.

Angle of Attack (AoA)

  • AoA = angle between the wing's chord line and the relative airflow (relative wind).
  • Increasing AoA (more brake) โ†’ more lift AND more drag, up to a critical point.
  • Beyond the critical AoA โ†’ airflow separates from the upper surface โ†’ stall. Lift drops instantly, wing collapses behind you.
  • At trim (hands up) the wing is at its design AoA for best efficiency.
  • Speed bar / accelerator decreases AoA โ†’ faster flight, lower lift, lower drag.
  • Stall speed is NOT fixed โ€” it changes with wing loading, moisture, altitude, bank angle, and G-loading.

Glide Ratio & Polar Curve

  • Glide ratio = horizontal distance รท vertical distance. A 9:1 wing travels 9m forward for every 1m it descends in still air.
  • Best glide is at trim speed (hands up). Adding brake reduces glide. Adding speed bar eventually reduces glide too.
  • Min sink = slowest descent rate (~1.0โ€“1.2 m/s for modern wings). Slower than trim. Useful for thermaling, NOT for penetrating.
  • The polar curve plots airspeed (x) vs. sink rate (y). The tangent line from the origin to the curve gives best-glide speed.
  • Speed-to-fly theory: in headwind, fly faster (shift origin right). In tailwind, fly slower. In sink, fly faster. In lift, slow down.

Airspeed vs. Groundspeed

  • Airspeed = speed of wing through the air mass. Determines flight characteristics (stall, lift, control).
  • Groundspeed = airspeed ยฑ wind component. What you see relative to the terrain.
  • Headwind: ground speed = airspeed โˆ’ wind โ†’ reduced glide ratio over ground.
  • Tailwind: ground speed = airspeed + wind โ†’ improved glide ratio over ground.
  • Your wing does NOT know groundspeed. It only feels airspeed. A wing at trim in 30 km/h wind feels exactly the same as in zero wind.
  • In a tailwind, do NOT add brake to "slow down." You will only increase AoA toward stall while groundspeed causes the optical illusion of being fast.

Wing Loading

  • Wing loading = total all-up weight รท projected wing area (kg/mยฒ).
  • Higher loading โ†’ faster trim speed, higher stall speed, better penetration, sharper handling, less susceptible to collapses in turbulence, but more dynamic when collapses DO happen.
  • Lower loading โ†’ slower flight, lower stall speed, easier handling, but more vulnerable to collapses and more affected by turbulence.
  • Always fly within the manufacturer's certified weight range for your wing size.

๐ŸŒ Weather Theory

Atmospheric Stability

  • Stable atmosphere: displaced air parcel cools faster than its surroundings โ†’ sinks back down. Smooth, layered air. Inversions. Haze.
  • Unstable atmosphere: displaced air parcel stays warmer than surroundings โ†’ keeps rising. Cumulus clouds, thermals, turbulence.
  • Conditionally unstable: stable for dry air, but unstable once moisture condenses (releases latent heat). Most common real-world state.
  • Environmental lapse rate (ELR): actual temp decrease with altitude. Standard = ~6.5ยฐC/1000m. Compare to DALR (9.8ยฐC/km) and SALR (~5ยฐC/km).
  • If ELR > DALR โ†’ absolutely unstable. If ELR < SALR โ†’ absolutely stable.

Pressure Systems

  • High pressure = descending air, clockwise rotation (NH). Generally stable, sunny, inversions.
  • Low pressure = ascending air, counter-clockwise rotation (NH). Unstable, clouds, precipitation.
  • Isobars close together = steep pressure gradient = strong wind. Spaced apart = light wind.
  • Wind flows roughly along isobars (geostrophic balance) but surface friction turns it ~15โ€“30ยฐ toward low pressure.
  • Standard pressure = 1013.25 hPa / 29.92 inHg.

Fronts

  • Cold front: cold air undercuts warm air. Steep boundary. Short, intense weather. Rapid clearing. Strong wind shifts.
  • Warm front: warm air overrides cold air. Gradual slope. Prolonged cloud cover, steady precipitation, fog.
  • Stationary front: neither advancing. Persistent cloud/rain along boundary.
  • Occluded front: cold front catches warm front. Complex โ€” usually means deteriorating conditions.
  • Pre-frontal conditions can be excellent for flying (strong thermals, wind acceleration). Post-frontal cold air can produce epic days with clear skies.

Inversions

  • A layer where temperature INCREASES with altitude instead of decreasing. Acts as a "lid" on convection.
  • Common types: radiation inversion (overnight surface cooling), subsidence inversion (from high-pressure descent).
  • Thermals punch through weak inversions. Strong inversions cap cloudbase and trap haze/smoke below.
  • When you see a flat, uniform haze layer โ€” that's an inversion. Thermal tops will be right at that layer.

Adiabatic Processes

  • DALR (Dry Adiabatic Lapse Rate): 9.8ยฐC per 1000m (~3ยฐC/1000ft). Rate at which unsaturated air cools when rising.
  • SALR (Saturated): ~5โ€“6ยฐC/1000m. Slower cooling because condensation releases latent heat.
  • Dew point: temp at which air becomes saturated. Spread between temp & dew point narrows ~2.5ยฐC/1000ft โ†’ gives cloudbase estimate.
  • Cloudbase estimate: (Surface temp โˆ’ Dew point) รท 2.5 ร— 1000 = cloudbase AGL in ft. Or ร— 400 for meters.

๐Ÿ“Š Reading Forecasts

Key Metrics to Look For

  • Surface wind โ€” direction & speed at your launch/landing elevation. Cross-reference multiple models.
  • Winds aloft โ€” wind speed and direction at 3k, 6k, 9k, 12k ft. Strong winds aloft may cascade down. Shear between layers = turbulence.
  • Thermal trigger temp โ€” the surface temp at which thermals will start. Compare against the hourly forecast to estimate thermal onset.
  • Cloudbase / Condensation level โ€” use dew point spread. Low cloudbase = limited thermal height.
  • CAPE (Convective Available Potential Energy) โ€” higher CAPE = stronger thermals. >1000 J/kg โ†’ risk of overdevelopment/thunderstorms.
  • CIN (Convective Inhibition) โ€” energy needed to break through inversions. High CIN = thermals may not trigger.
  • LCL (Lifted Condensation Level) โ€” altitude at which air becomes saturated โ†’ cloudbase.
  • Skew-T diagram โ€” the gold standard. Shows temp and dew point vs. altitude. Steep ELR = unstable. Inversions visible as temp kinks. Moisture visible from temp/dew point gap.

Forecast Tools & Sources

  • Skew-T / Soundings: weather.uwyo.edu, RASP, XCSkies. Read ELR slope, inversions, moisture layers.
  • Wind data: Windgram (RASP), Windy.com, XCSkies, NOAA winds aloft text products (winds aloft by station).
  • Surface weather: weather.gov (METAR/TAF), weatherunderground.com (personal stations), Holfuy / Tempest / iMeteos (on-site).
  • Thermal prediction: RASP (blipmap), XCSkies, paraglidable.com โ€” show thermal height, strength, cloud cover.
  • Satellite/radar: goes2.com (visible + IR satellite), radar.weather.gov, Windy radar layer.
  • Key: cross-reference multiple sources. No single model is always right. Trust on-site observations above all.

Interpreting Soundings (Skew-T)

  • Temp line (right) far from dew point (left) = dry air. Close together = clouds/moisture at that level.
  • ELR steeper than DALR (9.8ยฐC/km guideline on chart) at a layer = unstable at that layer.
  • Inversions: temp line bends right (warming with altitude). Thermals stop there unless very strong.
  • Wind barbs on right side show direction + speed at each altitude. Look for shear (rapid direction change).
  • Surface temp vs. trigger temp: if forecast max exceeds trigger temp, thermals will fire. If not, likely a glass-off day.

The Morning Checklist

  • 1) Synoptic overview โ€” fronts? Pressure systems? Jet stream position?
  • 2) Surface wind forecast through the day (pick launch/landing windows).
  • 3) Winds aloft โ€” shear layers? Valley vs. ridge wind direction?
  • 4) Thermal prediction โ€” trigger time? Expected strength? Overdevelopment risk?
  • 5) Cloudbase / ceilings. Airspace considerations at predicted cloudbase.
  • 6) Satellite loop โ€” what is actually happening vs. what models predicted?

โ˜๏ธ Weather โ€” In the Air

Cloud Reading

  • Cu (cumulus): healthy convection markers. Small, flat-based, white = ideal. Dark flat base = strong thermal beneath.
  • Growing / towering Cu: convection intensifying. If taller than wide โ†’ may develop into Cb.
  • Wispy / ragged Cu: dying thermals. Indicates cycle is ending in that area.
  • Cloud streets: aligned Cu in rows parallel to wind. Fly along the street for continuous lift between clouds.
  • Lenticulars: smooth lens clouds = mountain wave. Very strong winds aloft. Generally avoid unless experienced in wave.
  • Cirrus increasing / thickening: front approaching. 12โ€“24 hrs out.
  • Cumulus spreading into overcast: overdevelopment. Thermal quality deteriorates. Get down if anvils appear.

What to Monitor In-Flight

  • Wind speed & direction changes โ€” compare different altitudes. Sudden direction shift = convergence or front passage.
  • Thermal strength & regularity โ€” weakening thermals late day = landing window approaching.
  • Cloud development pace โ€” Cu cycling faster = day is over-developing. Watch for early Cb growth.
  • Visibility / haze line โ€” haze trapped under inversion tells you stability is increasing below.
  • Ground indicators โ€” smoke, dust, flags, water surface ripple. Check wind direction at landing field.
  • Other pilots' height โ€” collective intel on thermal strength & position.

Thermal Indicators on the Ground

  • Dark / dry fields (parking lots, plowed earth, rock faces) = heat sources.
  • Green fields, water, forest = cool, often produce sink.
  • Boundaries between hot & cool surfaces are prime trigger zones.
  • Birds circling = thermal. Dust devils = strong thermal releasing.
  • Smoke lean / wind streamers = wind direction and turbulence intensity.

Dangerous Conditions to Recognize

  • Gust front: sudden strong wind shift ahead of an approaching storm. Can arrive 20+ km ahead of visible rain.
  • Overdevelopment: Cu growing unchecked โ†’ Cb. Once anvils spread, violent downdrafts, hail, lightning possible.
  • Valley winds overpowering thermals: late afternoon, mountain wind can overwhelm thermal cycles. Rapid conditions change.
  • Foehn / Chinook: warm, dry wind descending on lee side of mountains. Extremely turbulent, strong, and can go from calm to 60+ km/h.
  • Rotor: turbulent roll behind ridges. Violent sink, deflations, loss of control. Stay on the windward side.
  • Cloud suck: strong lift under active Cu. If climbing rapidly and can't escape with full speedbar + ears โ†’ prepare for emergency: big ears + speedbar, B-stall, or spiral. Do NOT enter cloud.

๐Ÿ’จ Wind Systems

Valley Wind Cycles

  • Anabatic (upslope): sun heats slopes โ†’ air flows uphill. Starts on sun-facing slopes. Strongest mid-afternoon.
  • Katabatic (downslope): slopes cool after shade/sunset โ†’ air flows downhill. Starts in shaded gullies. Strongest near dawn.
  • Valley wind: cumulative effect of anabatic on all slopes โ†’ warm air rising โ†’ draws air UP the valley floor during the day.
  • Mountain wind: reverse at night โ€” cool air drains down the valley. Weakens or reverses the valley breeze.
  • Transition periods (morning switch, evening switch) can produce unpredictable lulls, direction changes, and turbulence.

Sea Breeze

  • Land heats faster than water โ†’ thermal low over land โ†’ onshore wind develops.
  • Typically starts late morning, peaks in afternoon, dies at sunset.
  • Sea breeze front = convergence zone where sea breeze meets the existing wind. Can produce strong thermals and turbulence along the front.
  • Can penetrate 30โ€“100+ km inland on hot days.

Venturi & Compression

  • Air accelerates when forced through a narrow gap (between peaks, along ridges, through passes).
  • Expect significantly stronger winds in terrain constrictions even if ambient wind is light.
  • Wind accelerates over ridge tops (compression zone). Wind at the top of a ridge can be 2โ€“3ร— stronger than at the base.

Lee-Side Effects

  • Rotor: turbulent vortex on the downwind side of any obstacle. Size depends on obstacle + wind speed.
  • Lee-side sink: descending air behind ridges. Can exceed your climb rate.
  • Mountain wave: smooth, powerful lift extending tens of km downwind. Marked by lenticulars. Altitude gains can be enormous but turbulence in the rotor layer below is extreme.
  • Rule of thumb: rotor extends ~10ร— the obstacle height downwind. Avoid flying within rotor zones.

๐ŸŽฎ Active Flying & Wing Control

Pitch Control

  • Wing surges forward (pitch down): apply progressive brake to check it. Don't slam brakes. Match energy.
  • Wing falls back (pitch up): release brake, let wing accelerate forward. Feed energy back with hands up.
  • In turbulence: anticipate pitch oscillations. Damp early, damp lightly. Over-correction causes PIO (Pilot-Induced Oscillation).
  • Always fly with a few cm of brake pressure ("active hands") โ€” not hands-off, not deep brake. ~10โ€“15% toggle.

Roll Control

  • Roll oscillation (swinging side to side): apply symmetric brake on BOTH sides. Hold until stable. DO NOT alternately correct.
  • Weight-shift is the primary roll input. Lean into the direction you want to go. Look where you're going.
  • Over-banking in a turn โ†’ apply outside brake and shift weight outside.

Collapses

  • Asymmetric collapse: wing folds on one side. Weight-shift toward the OPEN side. Brake on the open side to stay on course. The folded side usually re-inflates on its own. If it doesn't: short, decisive pump on the collapsed side.
  • Frontal collapse: leading edge tucks under. Hands up immediately to let the wing reopen. Do NOT brake during a frontal โ€” you'll deepen the stall.
  • Full stall / parachutal: wing is flying but barely. Both brakes too deep. Slowly raise hands symmetrically to restore airspeed.
  • After ANY collapse: check heading, check altitude, check traffic. Assess before making further inputs.
  • Higher EN-rated wings (D, CEN) require faster, more precise responses. Collapse severity increases with wing loading and turbulence intensity.

Speed System (Speedbar)

  • Pushes A-risers forward โ†’ decreases AoA โ†’ increases speed, decreases lift.
  • Use for headwind penetration, escaping sink, or gaining speed-to-fly efficiency.
  • In turbulence: use speedbar cautiously or not at all. Reduced AoA means frontal collapses are more likely.
  • Speedbar + ears = fastest descent without spiraling. Good for getting below cloud suck or escaping lifting air.

Big Ears

  • Pull outermost A-lines to fold wingtips in. Sink rate increases to ~3โ€“4 m/s.
  • Fly on speedbar with ears for faster descent (~4โ€“5 m/s).
  • Release ears by short brake pumps on the collapsed tips. Some wings reopen on their own when you let go.
  • Maintain directional control with weight-shift while ears are in. No brake input on collapsed tips.

Spiral Dive

  • Deep, committed turn with high bank angle + inside brake. Sink rates can exceed 10โ€“15 m/s.
  • To exit: slowly release inside brake, add outside brake if needed, weight-shift to outside.
  • Some wings auto-spiral (lock in). Practice at altitude under instruction first.
  • G-forces are high. Tunnel vision / G-LOC is real. Know your limits.

B-Stall

  • Pull both B-risers down symmetrically โ†’ wing deforms, lift drops, rapid descent.
  • Sink rate ~6โ€“8 m/s. Wing is very stable in B-stall.
  • To exit: release B's symmetrically. Wing re-inflates and dives forward. Be ready to manage surge.
  • Useful for descending rapidly while staying in roughly one position (less drift than spiral).

๐Ÿš€ Launch

Forward Launch

  • Face downhill. Wing laid out in clean "U" or wall behind you.
  • A-risers in hands or crooks of elbows. Toggles in hands. Run smoothly, building speed.
  • As wing comes overhead: brief look up/back to check lines โ€” then commit forward. Do NOT slow down to look.
  • Best for: light wind, no wind, unfamiliar terrain where you need to see your run-out.

Reverse Launch

  • Face the wing, risers crossed. Build a wall, control position, inflate with A-risers.
  • Visually inspect: lines clear, no cravats, cells open, wing symmetric.
  • Commit to turn and run when you are satisfied the wing is clean overhead.
  • Best for: moderate-strong wind. Lets you see the wing fully before committing.

Launch Assessment

  • Wind direction: ideally within 30ยฐ of straight up the slope. Cross-wind launches are advanced.
  • Wind speed: too little = long run, too much = risk of being lifted before ready.
  • Slope gradient: steep = less running but faster events. Shallow = more commit needed.
  • Obstacles: rocks, bushes, fences below launch. Know your abort plan.
  • If you are not confident in conditions โ†’ do NOT launch. Pack up and wait or walk down.

Pre-Flight Check

  • Helmet buckled. Harness leg straps, chest strap, shoulder buckles โ€” ALL connected. No partial hookup.
  • Lines from risers to canopy: clear of tangles, knots, grass. Pull brakes gently to check trailing edge.
  • Reserve pin/handle secure. Speed system functional. Radio on.
  • Airspace overhead: clear of other pilots.

๐ŸŽฏ Landing

Approach Planning

  • Set up a landing pattern: downwind leg โ†’ base leg โ†’ final approach (into the wind).
  • Always land into the wind. Groundspeed is minimized โ†’ softest touchdown. Wind direction at ground level may differ from aloft.
  • Look at wind indicators (flags, smoke, windsock, grass, other pilots' streamers) to confirm ground-level wind.
  • Have a primary and secondary landing target. Decide early which you're using.
  • Avoid the "S-turn approach" close to the ground โ€” it's easy to misjudge altitude and stall the wing in a low turn.

Landing Technique

  • On final approach: take your feet out of the harness stirrup, stand up in the harness, hands at shoulder height.
  • Flare timing is everything. Begin flare ~2m above ground. Progressive symmetric brake to full arm extension below hip.
  • Flare too early: wing stalls with altitude remaining โ†’ you drop. Flare too late: fast ground contact.
  • In no wind: flare needs to be aggressive and well-timed. You arrive with higher groundspeed.
  • In strong wind: less flare needed. Wing may try to lift you back up โ€” step forward and kill the wing with brakes after touchdown.

Landing Hazards

  • Downwind landing: high groundspeed + no flare authority = hard impact. Avoid at almost all costs.
  • Lee-side rotor near LZ: if the LZ is behind a tree line, ridge, or building, expect turbulence and sink on approach.
  • Gradient wind: wind can be 2ร— stronger 20m up than at ground level. Causes sudden sink on approach.
  • Other traffic: check for pilots on approach. Right-of-way: lower pilot has priority. Never fly under another pilot.
  • Wires / obstacles: scan approach path for power lines, fences, poles. They are nearly invisible from the air.

Top Landing

  • Approach from the side or at a 45ยฐ angle. Never fly behind the ridge (rotor zone) to set up.
  • Match speed to terrain. Arrive with minimum altitude and minimum groundspeed into the wind.
  • Be prepared to abort and fly out if anything feels wrong โ€” you're very close to the ridge with low altitude, low margin.
  • Kill the wing immediately after touchdown to prevent being dragged in gusts.

โš–๏ธ Rules of the Air

Right-of-Way Rules

  • Ridge soaring: pilot with ridge on their RIGHT has right-of-way. Oncoming pilot turns away from the ridge.
  • In thermals: first pilot in the thermal sets the turn direction. All others must turn the same direction.
  • Overtaking: the overtaking pilot must keep clear. Pass to the ridge side if soaring.
  • Landing: lower pilot has priority. Do not fly under another pilot on approach.
  • Head-on: both turn right.
  • Launching: launching pilot does NOT have right-of-way. Yield to pilots already in the air.

General Safety

  • Maintain visual separation from all other traffic at all times.
  • Don't thermal directly below another pilot โ€” their collapse could fall on you.
  • When landing in a designated LZ, join the standard pattern โ€” don't cut in.
  • Ground handling near an active launch: keep your wing deflated when others are launching.
  • Right-of-way rules are important, but always look out for pilots who might not know them.

๐Ÿ›ก๏ธ Safety & Decision-Making

Personal Minima

  • Set clear go/no-go limits BEFORE you arrive at launch: max wind, max gust factor, min visibility, min cloudbase.
  • Your minima should be tighter than what the wing can handle. Expand gradually with proven experience.
  • If conditions exceed your minima โ†’ walk down. No flight is worth an accident.
  • Fatigue, stress, illness, dehydration, time pressure all lower your effective skill level. Adjust minima accordingly.

The IMSAFE Checklist

  • I โ€” Illness? M โ€” Medication? S โ€” Stress? A โ€” Alcohol / drugs (last 24hrs)?
  • F โ€” Fatigue? E โ€” Eating / hydration?
  • If any answer is concerning โ†’ don't fly, or fly conservatively.

Hazardous Attitudes

  • Anti-authority: "Rules don't apply to me."
  • Impulsivity: "Do something โ€” quick!" (without thinking).
  • Invulnerability: "It won't happen to me."
  • Macho: "I can handle it." (when you can't)
  • Resignation: "What's the use?" (giving up on safety measures).
  • Recognize these in yourself. Every pilot has them occasionally. The skill is catching them.

Reserve Parachute

  • Check reserve handle/pins on every pre-flight.
  • Have reserve repacked every 6 months (min annually). Practice handle-location drills in the harness.
  • Deploy into clear air, away from the main wing. After deployment, disable the glider by pulling a riser to prevent downplaning.
  • Minimum useful deployment altitude: ~100โ€“150m AGL. Below that, focus on managing the main wing.